Logo
Mosiac
Training Information

STEAM Training Series 

Length of Training - 6-part series 2 hours each 

This cohort is a "hybrid" learning experience. By registering for this series, you are committing to attending all training sessions both in-person and virtual.   

 

Participants are REQUIRED TO ATTEND ALL TRAININGS in the series and complete two modeling sessions at their program site in addition to implementation assignments in between trainings.     

 

Science, Technology, Engineering, Art and Math (STEAM) is everywhere.  STEAM learning in OST allows youth to connect with STEAM to their everyday life.  Hands-on, STEAM activities are not only fun, but will increase youth’s interest and knowledge where they can imagine themselves as scientists or professionals in a STEAM career.   

 

In the STEAM training series, participants will learn and practice engaging activities that explore the worlds of science, technology, engineering, arts, and math. This series boosts practitioners’ confidence in science knowledge, demonstrates activities that link youth development strategies and intentional STEAM learning opportunities, and guides participants in implementing STEAM in their program that is easy and effective. 

 

Upon successful completion of this training series, follow up assignment(s), and modeling sessions the participant will earn 20 clock hours (2 CEUs) of training. 


Training schedule is hybrid with two in-person sessions. 

 

Part 1 – Believe: October 4, 2024 **IN PERSON** 

Part 2 - The 5E’s Instructional Method: October 11, 2024  

Part 3 - The 5E’s Competencies: October 25, 2024 **IN PERSON**  

Part 4 - Strengthening the Lesson Plans: November 8, 2024 

Part 5 - STEAM Curriculum: November 22, 2024 

Part 6 - Individualized Approach to STEAM: December 6, 2024 


STEAM 1:  Believe 

Training Objectives: 

Participants will: 

  1. Recall why STEAM in afterschool programs is important.  
  2. Discuss the role of the afterschool STEAM practitioner in creating quality informal science experiences.  
  3. Identify youth development strategies that are infused in STEAM learning.  

 

STEAM 2: The 5E’s Instructional Method 

Training Objectives: 

Participants will: 

  1. Identify the stages of the 5E’s Instructional Method 
  2. Utilize purposeful, open-ended questions when implementing STEAM activities.   

STEAM 3: The 5E’s Competencies 

Training Objectives: 

Participants will: 

  1. Discuss STEAM-related stereotypes and the impact on youth. 
  2. Develop STEAM activities and lessons using the 5E’s competencies. 

STEAM 4:  Strengthening the Lesson Plans 

Training Objectives: 

Participants will: 

  1. Compare innovative and unique STEAM-related careers. 
  2. Identify ways to strengthen lesson plans and infuse learning into STEAM activities.  

STEAM 5: STEAM Curriculum 

Training Objectives: 

Participants will: 

  1. Describe and utilize established STEAM curriculum options. 
  2. Create lesson plans that make STEAM learning both meaningful and fun. 

STEAM 6:  Individualized Approach to STEAM 

Training Objectives: 

Participants will: 

  1. Identify Prime Time Palm Beach County expanded learning opportunities (ELOs) as an additional STEM resource.  
  2. Determine ways to overcome obstacles in a new or existing STEAM program. 
  3. Create a plan for sustaining STEAM efforts in their afterschool programs. 

Core Knowledge, Skills and Competencies Addressed (CKSCs): 

 

Learning Environments and Curriculum 

Physical Environment and Activities 

Identify - A. Recognizes the importance of creating a developmentally and culturally responsive learning environment and following a curriculum. 

Apply - D. Creates engaging, physically, emotionally safe, and inclusive environments to encourage play, exploration, and learning across developmental domains. 

 

Primary QIS Scales Addressed 

 

II. Supportive Environment 

II-J. Active Learning 

II-J-1. Young people engage with materials or ideas 

IV. Engaging Environment

IV-O. Furthering Learning 

IV-O-3. Encourage extending knowledge 

IV-O-4. Encourage logical reasoning 

IV-O-5. Guide discovery 

Date Information




CEU Information

Upon successful completion of this training series and follow up assignment(s), the participant will earn 20 clock hours (2 CEUs) of training.

 

If requesting CEUs, participants must check the box below and enter their registry ID number.

 

Participants must be Prime Time registry members in order to receive CEUs for trainings.

Participants must complete all assignments satisfactorily, attend all sessions of this training series, miss no more than 10 minutes of total training time and actively participate during training sessions to receive CEUs  for this training series. 

 

Should you have any questions please contact Prime Time's Professional Development administrative coordinator pdassistant@primetimepbc.org.


Registry Member Information

Participants must be Prime Time registry members in order to attend trainings.


If you are not a registry member, please choose "no" and enter your information on the following page.  After you press submit there will be directions on how to sign up for a registry orientation.


If you are a registry member, please choose "yes" and enter your registry member number to proceed with registration.

 

Should you have any questions please contact Prime Time's Professional Development administrative coordinator pdassistant@primetimepbc.org.



RM-##### . If you forgot your Registry Member ID, click the live chat button or email the Registry Coach, at registry@primetimepbc.org.
Note

Click the live chat button on the side of the page to chat with the Registry Coach who will check your registry membership or provide you with your registry member ID. 

Demographics 





SMS Consent

Organization Information

Prime Time Training Participant Handbook
Click here to read the Training Participant Handbook.  This is a requirement to register for the training. 
Acknowledgement
This is a requirement to register for the training. 
Zoom Recording Consent

I hereby grant and authorize Prime Time Palm Beach County the right to take, edit, alter, copy, exhibit, publish, distribute and make use of any and all video taken of me via Zoom as I attend Prime Time's virtual professional development trainings and/or virtual events to be used for any and all marketing purposes. 

 

This authorization extends to all languages, media, formats and markets now known or later discovered.  This authorization shall continue indefinitely, unless I otherwise revoke this authorization in writing.  I waive the right to inspect or approve any finished product in which my likeness appears.

 

I understand and agree that these materials shall become the property of Prime Time Palm Beach County and will not be returned.



Footer